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	<title>Unreal Engine Archives - Black Shepherd Games, Ltd</title>
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		<title>Unreal Engine Hates Doors &#124; Nat is Making HappyWorldLand (Un)Real?</title>
		<link>https://www.blackshepherd.games/unreal-engine-hates-doors-nat-is-making-happyworldland-unreal/</link>
					<comments>https://www.blackshepherd.games/unreal-engine-hates-doors-nat-is-making-happyworldland-unreal/#respond</comments>
		
		<dc:creator><![CDATA[Admin]]></dc:creator>
		<pubDate>Thu, 26 Dec 2019 20:47:41 +0000</pubDate>
				<category><![CDATA[Development Stream]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[LaughingMan]]></category>
		<category><![CDATA[Nat]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<guid isPermaLink="false">https://www.blackshepherd.games/?p=722</guid>

					<description><![CDATA[<p>Nat streams Unreal Engine 4 game development to create a rough mock-up of LaughingMan's "HappyWorldLand" survival horror game pitch. However, the Unreal Engine hates doors (specifically changing pivot points).</p>
<p>The post <a href="https://www.blackshepherd.games/unreal-engine-hates-doors-nat-is-making-happyworldland-unreal/">Unreal Engine Hates Doors | Nat is Making HappyWorldLand (Un)Real?</a> appeared first on <a href="https://www.blackshepherd.games">Black Shepherd Games, Ltd</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><strong>Nat streams Unreal Engine 4 game development for her University project. Her goal? Create a rough mock-up of LaughingMan&#8217;s &#8220;HappyWorldLand&#8221; survival horror game pitch. The problem? The Unreal Engine hates doors (specifically changing pivot points). </strong> </p>
<p>Nat is using Unreal Engine in order to make a vertical slice of a horror game inspired by LaughingMan&#8217;s horror game pitch. However, the true horror is that apparently changing an object&#8217;s pivot point in the Unreal Engine is a chore. It takes a few hours of searching various online programming and Unreal Engine forums only to discover that a seemingly simple pivot point change is either a paid add-on, or requires some crafty tinkering. Take a look behind the curtain at what early video game programming REALLY looks like. </p>
<p>Stream Date: December 26, 2019 </p>
<p>on <a href="https://www.twitch.tv/blackshepherdgames">https://www.twitch.tv/blackshepherdgames</a></p>
<p>The post <a href="https://www.blackshepherd.games/unreal-engine-hates-doors-nat-is-making-happyworldland-unreal/">Unreal Engine Hates Doors | Nat is Making HappyWorldLand (Un)Real?</a> appeared first on <a href="https://www.blackshepherd.games">Black Shepherd Games, Ltd</a>.</p>
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